
There are few things I love more in a game than player-controlled branching storylines (okay, rocket launchers, too, but that’s a different article). It’s one thing to consider the moral implications of a character’s actions in a book or movie, but the emotional punch increases exponentially when you’re the one choosing those actions. When you’ve got your hand on the trigger, the choice becomes less about how you want the story to play about, and more about what values you personally adhere to. This sort of introspective experience is heavily present in Cinders, a new visual novel by indie developer MoaCube. The game asks the player two fundamental questions: How do you define independence, and what are you willing to do to get it? In a somewhat brilliant move, these questions are posed within the unlikely framework of a mature, pensive retelling of Cinderella. According to the devs, the moral of the original story is “be a good girl and learn to take abuse quietly, then maybe you’ll find a rich husband.” I can’t argue there, though you could also say that the tale is a fable about reaping what you sow. Good things happen to good people and bad things happen to bad people, so long as you stick it out long enough. Thankfully, neither of these themes are to be found here.
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