Can I tell a funny story about Red Sonja covers?” interjected Simone. “So Jenny does the main covers for Red Sonja, and all the variants are done by female artists. And we were sitting at a convention just talking, myself and some female artists, and it was the best conversation ever. It was all about how to draw the boobs. And listening to these female artists talk about it was completely different from how a lot of male artists talk about it. They kept saying things like ‘the weight of the underboob,’ and the shape, and if she’s flipping up in the air where would those really be? And I was just sitting there thinking, ‘This is the best conversation that has ever existed.’"
This is not how we talk about boobs in video game culture (or really, anywhere). We talk about three things: size, the amount of cover, and whether or not said size and cover are justified by the character. Boobs have but one purpose, and all we do is argue the pros and cons therein. It’s frustrating, and tedious, and oh so very boring. That’s where the Boob Jam comes in.